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Dripsblack is a refreshing new force in Jacksonville, Florida’s design community. Serving the many needs of the advertising, broadcast and entertainment industries, Dripsblack offers versatile, clever and creative animations and motion graphics – and they are in the Rocket Spotlight this month!
Concerned about the need to render 3D scenes that exceeded the company’s internal capability, Bill Waller, Director at Dripsblack, turned to Render Rockets cloud-based rendering service for additional processing power. Here’s what he had to say about Render Rocket’s service in a recent blog post he wrote - http://www.dripsblack.com/content/blog/render-rocket
Render Rocket was thrilled to sponsor Dripsblacks animation video, which was featured during the 2013 Citrus Cell Animation Film Festival, in exchange for use of the Render Rocket render farm. Check out images from this project below:
If you would like to know more about their services, visit http://www.dripsblack.com/. If you would like to know more about sponsorship opportunities, please contact firstname.lastname@example.org for more info. To test out the Render Rocket service, head over to http://www.renderrocket.com/mc/signup.
Based out of sunny Irvine, California, DevicePharm is an advertising and marketing agency providing integrated marketing solutions for medical device, biotech, pharmaceutical, and life sciences companies around the world. Often, these marketing solutions include complex and highly detailed 3D promotional and instructional videos.
Jake Chacon, Video Editor and Graphic Specialist, is the go-to guy at DevicePharm for conceptualizing and creating these 3D videos for clients. We recently had the opportunity to sit down with Jake to discuss his work and how he employs Render Rocket’s cloud-based rendering service.
MG Lomb Advertising, a full-service marketing and communications firm located in Rochester, New York, has been delivering high-quality results since 1996. While their work spans the realm of marketing communication deliverables, they have developed an expertise in designing videos for tradeshows, complete with motion graphics and 3D animation, that help communicate complex products in eye-catching ways.
We recently had the opportunity to sit down with Michael Lomb, the managing partner and creative director of MG Lomb Advertising, to discuss his company, his latest projects, and how his company has benefited from Render Rocket’s cloud-based rendering service. Here is what he had to say:
Working with the most contemporary and high-quality technologies available today, Tangram 3DS brings the visions of architecture firms, interior design firms, real estate brokerages, and many other companies to life in 3D. From yachts to residential homes, commercial buildings to skyscrapers, the team at Tangram 3DS can create it all. Located in the historic town of Kittery, Maine, they are constantly pushing the boundaries of what can be done in 3D modeling, VR, visualizations, animations, and video editing.
We got a chance to catch up with Jared Foley, Director of Visualization, to find out the latest about Tangram 3DS and how the use of Render Rocket’s cloud-based rendering has helped them turn around more visualization work faster. Here is what he had to say:
Tell us about Tangram 3DS and its projects.
Tangram 3DS offers customized solutions to the visualization and multimedia needs of our clients – no matter their size, requirements, or experience with 3D visualization projects. We help clients visualize everything from lobbies in a building to giant housing developments and skyscrapers.
We’ve worked with everyone: individual designers, architecture and engineering firms, real estate and development professionals, and large national and international companies.
When and why did you start working with Render Rocket?
We started working with Render Rocket about six months ago. We had a large project with a tight deadline that required more rendering muscle. We have a render farm in-house that is loaded with plug-ins and software, and that could have handled the job, but not in the timeframe we needed it done.
That tight deadline prompted our search for another rendering solution. We looked into purchasing and renting physical hardware, but we quickly dismissed it. Getting the hardware here, getting those machines running with all of the right software, and connecting them to the in-house render farm would have taken way too long. So, after a quick Google search, we happened across Render Rocket and visited their website.
I immediately felt comfortable not only with the look and feel of the website – it was very professional – but also with the information it provided. For example, we’re a VRay house, and I could see that Render Rocket supported VRay. I did have a few extra questions, which I emailed to them. They responded promptly and professionally, so we decided to give them a try.
Why Render Rocket?
Render Rocket has helped us in a number of ways; but if I have to narrow it down, I’d mention these things first:
First, it simplified the process of rendering complex scenes. The first project had some learning curves, but it has gotten easier and easier to just add the service as part of our rendering process. The fact that Render Rocket’s rendering system can tie into our process so seamlessly is huge.
Second, Render Rocket gave us the ability to render as fast and as much as we wanted. Internal render farms have finite power with processors that can only go at a certain speed. Render Rocket, with their different pricing schemes, allowed us to choose how quickly we wanted projects turned around based on the budget and deadline of each project.
Third, Render Rocket gave us complete control of the process. It’s a bit intimidating when you have all of this work for your client and you hand it over to a cloud-based company. When you upload files to be rendered, Render Rocket has a simple user interface that was easy for us to figure out. Once the files are uploaded, we are able to keep track of how the render job is going, if there are any problems, and when the expected completion date is. That kind of control really minimizes the fear.
You mentioned a learning curve. Can you elaborate?
Sure. When we first started working with Render Rocket, it didn’t support all of our file formats, so we had to make some adjustments on how we created the files before we uploaded them to Render Rocket. Now that we understand those things, subsequent projects have gone smoothly.
When thinking about the benefits of Render Rocket, does any project come to mind?
Here’s a good example of a project we recently used with Render Rocket. It was an aerial fly-by scene that blended actual footage captured by a pilot with 3D houses and over 200,000 3D trees, lighting effects and other foliage. The project had a very tight turnaround. When we completed the animation, we uploaded all of the files – over two GBs worth – to Render Rocket to be rendered.
We got the entire scene back rendered perfectly and the process was completed without a hitch. Working with Render Rocket not only helped us to meet our deadline, but also saved us about 4 to 5 days since our internal render farm was tied up. We would not have been able to finish this project on time had it not been for Render Rocket.
We’d like to thank Tangram 3DS for their time in answering our questions. If you would like to know more about their services, visit http://www.tangram3ds.com/. To test out the Render Rocket service, head over to http://www.renderrocket.com/mc/signup.
Based in the Five College area between New York and Boston, Anzovin Studio was founded in 2000 by the father-and-son team of Steve and Raf Anzovin to create CG character animation. The studio has since grown from its modest beginnings to offer a wide range of animation services to video game studios, broadcast customers, VFX houses and others.
Recently, Anzovin partnered with Render Rocket to move their rendering from in-house servers to the cloud. We spoke with Jacob Mazonson from Anzovin to discuss the change, and to learn more about how they employ Render Rocket in their animation pipeline.
We just received this email from Australia’s Kaboom Studio, and had to share:
“We’re a tiny boutique studio based in Australia and we absolutely depend on cloud rendering to allow us to deliver shots on time and at a quality we could not achieve rendering on our own. Render Rocket has been absolutely reliable, friendly and helpful – even creating custom tools to help us achieve our goals. – Thank You!”
- Jason and Kaboom Studios
Lumen Entertainment is a non-profit film production studio based in Jacksonville, FL that is seeking to inspire the sixty-six million Catholics living in the States with entertaining, evangelical and educational content. While Lumen is not the first studio to create religious content, they may well be the first to turn their eyes to the heavens – or more accurately, the cloud – for rendering support.
We recently caught up with Brian Shields, founder & president of Lumen Entertainment, to ask him about their latest project, Skiff and AJ’s Fantastic Voyage, and how they benefited from cloud-based rendering. Here’s what he had to say:
Building a Craft
Long before 3D animation ever graced the screens of computer monitors, Keith Kasnot was illustrating and animating– by hand. He crafted highly detailed and aesthetically pleasing images displaying how a medical device works, how the human body functions, or how a particular drug interacts with the body.
When 3D came along, Kasnot invested. After forming a new company, Inside Productions, in 1999 with a partner in New York, he purchased a small farm of servers to help render the intricate animations that they would meticulously craft on their computer screens. The results were great, but the process was painful, especially in the area of rendering.