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Category Archives: Help & Tips

Now you have more options to manage your credits and renders at Render Rocket with our new Zero Credit Feature.

Our newest feature – Zero Credit will give all of our customers an option to choose how credits and renders are managed when you reach a zero render credit balance.

Enable Zero Credit to stop all of your renders when you reach zero credits.  This is a great option if you do not want to overspend or stay within a certain budget.

Disable Zero Credit if you want your renders to continue rendering even if you exhaust your credit balance and let our system bill you for the time you use on your render.

For more on using our newest feature please refer to our instructions on the support page or reach out to your account manager at sales@renderrocket.com or your support team at support@renderrocket.com

Stay tuned to our BlogFacebook andTwitter for all the latest news, news, cool stuff and ways to save!

Thanks for choosing Render RocketHappy Rendering!

NEW pricing and estimating tool just launched! Need to figure out a price for your render project? Want to know how long it will take to finish?

Its never been easier!  Simply use our free test rendering option to test out your project on our servers and upon render completion, click on our NEW Project Estimator to review pricing options for your project!  Its that easy!   Our estimator will calculate core hours, estimated completion and price options when rendering without a package or using one of our newly discounted pre-paid packages. You can also determine your costs for economy rendering as well.

Render Rocket Project Estimator

If your project is over 4500 core hours and you have a few days before delivery be sure and reach out to our sales team to see if our server rentals would be a good fit for your delivery timeline and budget. Contact your sales team at sales@renderrocket.com

We appreciate your feedback and suggestions; be sure and let us know if there is something we can do to enhance your render experience.  Send feedback to support@renderrocket.com and put feedback or suggestion in the subject line.

Thanks for choosing Render Rocket ~ Happy Rendering!

Estimating Render job times is easy right? I just tell you how many frames I have and can get an estimate of how long it will take right? If only that were true! Each render frame is truly a unique creation of the different animators, which means there is no way to estimate just from knowing the number of frames. So how can you get an estimate?

Well, the BEST way is to take a small sample of your frames (or a reduced resolution version if you have a small number of high res frames to render) and use our mission control to launch the test frames and see the render time it took. Then it’s time to break out the calculator and multiply your sample times up to your total job size. The important thing here is to take a sampling of the job, so if you have 1000 frames, don’t just take the first 5 frames for your sample, take every 200th frame for example, and then multiply that time by 200 for your estimate. The more accurately your sample reflects your job, the more accurate your estimate will be.

If you don’t have time for that, or a less accurate estimate is fine for your needs you can use our estimate-o-matic on our pricing tab to get a very general guesstimate of what your render time will be. Keep in mind two things when using this that often confuse people. First, all of the information you are putting in (number or cores, time to render, etc.. ) is for your computer, not ours. So if you have a dual 4 core processor that took 5 hours to complete 10 of your frames, you need to put 8 in the CPU cores pulldown, and 30 minutes in the time. The second thing to keep in mind is if you have an intel chip with hyperthreading, make sure to count your logical cores. Often this will double the number of physical cores (a 4 core chip will also have 4 logical cores giving you 8 total cores) Yes this is crude, but rendering is a hyperthreading friendly process and we aren’t considering lots of other potential modifiers so this suits the guesstimating we are doing just fine. Do those things and the estimate-o-matic will spit out it’s best guess from the info you provided on cost and turn around time. Once you have an estimate you are comfortable with, I’d recommend checking out our prepaid package price list, so you can decide if you’d like to get some of our bulk discounts. Those are also listed on our pricing page.

I hope that was helpful to some of you as we occasionally get questions on how to do better estimating, let us know if you have any other questions!

One of the most common questions regarding the rendering process is, “how long will it take?” Because there are so many variables when it comes to rendering, setting a specific amount of time is difficult. There are many things to consider: the amount of render passes, different processor speeds, room for error, etc.

Just to give you an idea of the time and cost to render your project, we’ve come up with the Render Estimator that should give you a baseline to work with. You’ll just need to answer 5 simple questions and you’ll have your estimate calculated there for you on the spot. Try our estimator and let us know what you think!

Your very own cloud-based
render farm.

Render Rocket is a self-service 3D render farm supporting Maya, Mental Ray, 3ds Max, V-Ray, Cinema 4D and Maxwell Render. Use our service for a single image or an entire animated feature. Flexible pricing options and quick setup let's you start rendering now.


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