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Render Rocket announces its exciting new offering: The
Virtual Render Farm.
Render Rocket is now offerring reservation-based render farms
to 3D content creators. Animation producers and industrial designers have
cost effective hardware/software solutions to gain exclusive access to hundreds
of IBM xSeries render servers over
the internet. [11.28.2005]
Millimeter Magazine: "Fields & Frames"
Now, a new 3D rendering service from Los Angeles-based
Render Rocket is notching clients from feature film title houses to
broadcasters, according to co-founders Ruben Perez
(executive producer) and Mike Navarro (animator and render pipeline architect).
Powered by IBM's Deep Computing
Capacity on Demand service — a mix of servers, clusters, and the Blue Gene
super-computer. [11.01.2005]
Press release: "Commercial Access of
IBM Deep Computing on Demand Accelerates..." IBM today announced that IBM's
Deep Computing Capacity on Demand capabilities (DCCoD) are available to new
industry segments...SmartOps, QuantumBio, RenderRocket and Exa Corporation are
working with IBM to help spur
development and drive innovation in their respective industries. [10.28.2005]
IBM Digital Media Case Study: "Designed by animators for animators" [ View case study ]
Los Angeles, California-based Render Rocket provides 3D
rendering services on demand to companies worldwide, from broadcast/TV
producers and leading visual effects companies such as Engine Room to
well-known film title producers like Prologue Films, as well as animation, video
games, product design and photography studios. With broad experience in both
animation and Internet application development, the company offers its
customers a truly novel, Web-based service. [10.26.2005]
Render Rocket proudly announces the addition of Illuminate
Lab's Turtle Render Software to its 3d render computing offering. Turtle 2 is a
radically faster photorealistic renderer that is fully integrated with Maya and
based on the second generation LiquidLight® rendering technology, which
provides the user with superior rendering performance while still being easy to
use. [09.02.2005]
C-Net News.com: "Hollywood's
digital wake-up call"
Studios have long dreamed of the day they could digitize
their way to box-office success..."Do you know how long it would take to
render just one scene from Monsters Inc? Just a one-second
CGI clip (about 24 still frames) with all of the
hair on Sully could take up to 24 hours to complete on a massive render farm
costing millions to implement ... Well those days are coming to an end
thanks a company called Render Rocket and the
new CGI movie Valiant."
[08.18.2005]
Render Rocket announces split frame rendering. Now, 3d
designers and animators can render high-resolution images on a grid of IBM
xSeries render servers in a fraction of the
typical render time. That's because Render Rocket’s supercomputing pipeline parallel
processes a single image across hundreds of CPUs. So a frame that normally
takes 4 hours on a single computer could take as little as 5 minutes. This
unique feature allows customers to evaluate the visual qualities of a time
intensive render quickly, before launching an entire animation sequence which
may take hours or days to render. [08.08.2005]
RenderRocket adds Next Limit's Maxwell Render to it 3d render
computing offering. Maxwell is a new render engine based on the physics of real
light. Its algorithms and equations reproduce the behavior of light in a
completely accurate way. All of
the elements in Maxwell, such as light emitters, material shaders, cameras
etc., are entirely based on physically accurate models. [07.16.2005]
Render Rocket partners with IBM's
Deep Computing Institute to offer 3d rendering over the internet. This new 3D
rendering service is powered by IBM's
Deep Computing Capacity on Demand service — a mix of servers, clusters, and the
Blue Gene super-computer. RenderRocket offers an easy-to-use web interface to
submit 3d renders created with Alias' Maya Software. [06.11.2005]
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